Description
Inside this 112-page hardback book, you’ll find:
– An exciting narrative exploring the wild Realm of Beasts, as the Prime Huntress Yndrasta investigates the strange events transforming the land
– Detailed maps, history, and lore for Ghur, including a bestiary of the flora, fauna, and factions that make their homes on the alpha-continent of Thondia
– Rules for using the Krondspine Incarnate of Ghur, a powerful new unit type available to all factions, plus warscroll battalions and battleplans for recreating the story of Season of War: Thondia
– Realm rules for fighting in Thondia, including Realmsphere magic, monstrous denizens, and mysterious terrain, plus an open play battlepack for randomly generating your own Ghurish battleplan
– A narrative Path to Glory battlepack for founding your own Thondian outpost to explore the Realm of Beasts, plus Anvil of Apotheosis rules for creating Ghurish heroes
– A matched play Strife in Thondia battlepack including core battalions, battle tactics, grand strategies, campaign rules, and battleplans for matched play games
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