Description
Welcome to our 3rd Annual Blood Bowl league FimbulWinter! So, draft your teams, fill your rosters, and get ready for some Blood Bowl Action! League will start January 5th, 2025, for 6 weeks of Regular season Games than 2 weeks Play off and Championship. for the top 4 teams. Cost will be $35 this will go to Prize support and play space.
Starting Budget:
$1,000,000.
Regular Season will be scored as follows:
Concede: 0
Lose: 1
Draw: 2
Win: 3
Score 3 or more touchdowns: +1
Cause 3 or more Casualties (only those that generate SPP): +1
If you keep your opponent to “0” touchdowns (Or they Concede): + 1.
Play Off and Championship Games:
Top 4 Teams will play winner moves forward for 1st and 2nd the losing teams will fight for 3rd and 4th place.
Regular Season Points will not be part of the Play offs or Championship.
Ties can be decided by Overtime (See Below) or a Coin Flip both teams must agree, recommend you discuss before game starts so there are no surprises.
Prizes:
1st Place
2nd Place
3rd Place
Last Place
Best Painted
Sportsmanship
Special Rules
Weather (Optional Rule): For this League we will use the Winter Table in Death Bowl (See below). Weather is harsh during the Winter Months; this will be reflected by a weekly role on the weather Table with a D6 instead of 2D6. This will replace Step 2 of the Pre-Game sequence. If Changing Weather is rolled (8), during a kickoff, then roll normally on the Weather table.
D6 2D6
1 — 2
2 — 3
3-4 — 4-10
5 — 11
6 —- 12
Stalling Rule: We want to allow for tactical uses to delay the game for a turn or two but want to avoid someone having to just sit there and get bashed on for an hour or more. That’s not fun for anyone, so with that in mind:
Stalling is defined in the book pg64 as basically ending your turn, and not scoring with a player that could have scored without rolling any dice will incur a stalling penalty. If they must go for it, they aren’t stalling, if they must dodge, they aren’t stalling, etc.
Turn 1 stall: “Throw a rock/bottle/firework” – if a team is winning and is stalling as described on page 64 the fans get bored and pelt the ball carrier with anything that isn’t well bolted down. Make an Armor check for the ball carrier at the end of any turn the winning team chose not to score.
Turn 2 stall: repeats, with the armor check at a +1.
Turn 3 stall: The crowd storms the field, armor roll on d3 players on the stalling team, the ball carrier is “Carried away by the fans,” misses the rest of the game, MNG.
Overtime Rules: Overtime will consist of 8 turns that will start after immediately after the 2nd half if the score is tied. To represent this team re-rolls will not return for overtime, if a team still has Unused Re-Rolls from the 2nd half they can be used in overtime.
Paint Points:
For best painted there will be a vote at the end of the 6-week period, as well as paint points, for each game played, you receive the relevant number of points
1 for Painted.
1 for Based.
1 for Finished (self-defined)
1 for each vote at the end of the season.
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